A serial entrepreneur in the cross-section of media and technology, Mugavero built Littlstar: a premium network focused entirely on immersive content. Littlstar partners with the largest media companies in the world to distribute their VR content.  

 

Acknowledging the skepticism of requiring viewers to drop $600 on a VR headset off-the-bat, Littlstar offers the content on its website for free, and makes it viewable with nothing more than a laptop.

The result is a massive library of 360-degree immersive media produced by the likes of Discovery Channel, NBC, Disney, ABC, and The Economist viewable for free, directly on your computer. 

Time will tell whether VR will catch up to our expectations of its ubiquity, but if Tony Mugavero has anything to say about it, we will be plunging into the virtual world sooner rather than later, and will emerge the better for it. View their VR content at littlstar.com.

LITTLSTAR

Bringing Virtual Reality to the Masses

The future has promised us a lot, and it hasn’t delivered. Alongside hoverboards and laser guns, VR is one of the technologies that seems conspicuously absent from daily life. However, unlike its sci-fi counterparts, its lack of mainstream adoption is due not to its technological complexity, but rather to problems of friction and distribution.

 

An Occulus or Vive are just a click of the mouse away on Amazon, but a bulky VR headset seems an impulsive buy to even a tech enthusiast. And, after you buy it, where will you find immersive, production-quality VR content that can hold a candle to a night of Netflix anyway? Luckily for us, the problems of friction and distribution are precisely the ones that Tony Mugavero has made it his mission to solve.

To VR evangelists, Littlstar offers integration with all major VR headsets Apple TV, Android TV, and a mobile app which can be used to view every channel in their network in full VR.

 

Finally, Littlstar builds developer tools, including Mobile, Web, Analytics and VR Software Development Kits for major media brands that want to create immersive content for their own app or website.

 

It’s a combination of offerings that has allowed it to become an integral part of the NYC VR ecosystem almost overnight.

Time will tell whether VR will catch up to our expectations of its ubiquity, but if Tony Mugavero has anything to say about it, we will be plunging into the virtual world sooner rather than later, and will emerge the better for it.​ Their content is available to view free on littlstar.com.

LITTLSTAR

Bringing Virtual Reality to the Masses

The Lessons of Theranos

Steve Jobs. Mark Zuckerberg. Elizabeth Holmes. Extremely similar people at first glance: all dropped out of prestigious colleges in order to make their new-founded idea, be it a social media platform or a technological innovation, a reality that would ultimately change the human condition.

Difference? Elizabeth Holmes’ initiative was an absolute fraud.

Airbnb & Turo: Redefining the Business Meeting

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Why A Social Media Presence Is Crucial For Your Startup



It was February 2004 in Cambridge, Massachusetts when Mark Zuckerberg and a handful of Harvard collegiate students founded the social media conglomerate that is Facebook, under the visionary premise to make the world a more open and connected place.

Cryzen: Algorithmic Trading Gets Democratized

Managing cryptocurrency market trades doesn’t have to be cryptic - or time consuming. The team at Cryzen is on the fast track to integrating machine learning and custom algorithms to investors of the cryptocurrency market, all while hosting a XEN token bounty program that supports learning coding.

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Littlstar: 

Bringing Virtual Reality to the Masses

The future has promised us a lot, and it hasn’t delivered. Alongside hoverboards and laser guns, VR is one of the technologies that seems conspicuously absent from daily life. However, unlike its sci-fi counterparts, its lack of mainstream adoption is due not to its technological complexity, but rather to problems of friction and distribution.

 

An Occulus or Vive are just a click of the mouse away on Amazon, but a bulky VR headset seems an impulsive buy to even a tech enthusiast. And, after you buy it, where will you find immersive, production-quality VR content that can hold a candle to a night of Netflix and chill anyway? Luckily for us, the problems of friction and distribution are precisely the ones that Tony Mugavero has made it his mission to solve.